
Supports looping, time scale, block/blockbench unit scale, pausing and playback, and start delays. The armor stand for an animation can be summoned with \"/function animation_pack:create \". Animations can be run with \"/execute as run function animation_pack:start \". Change the settings as needed, then click \"Confirm \". When you're finished, use the \"Export Armor Stand Animation \" action in the toolbar. Make sure the snapping value for keyframes is set to 20 for best results. Then, create your animation in the animate tab as normal. "about": "To start, create the armor stand model by using the \"Create Armor Stand Model \" action in the toolbar. "description": "Provides an interface to animate armor stands which is converted to a data pack ", "description": "A Blockbench plugin that makes complex animation a breeze in Minecraft: Java Edition. \n> For the full format documentations, see the () \n ", \nMeshes are also not supported due to the limitations of the format and Minecraft. \n \n**Tip:** Cubes in a `state_on` folder will be _only_ displayed whenever the model is toggled on! \n> **Note:** _The format does not support the following attributes:_ \n> * Rotated cubes \n> * One cube with multiple textures \n> * Cubes outside the given block space *(16x16x16 Grid / 1x1x1 Block)* \n \nTry to avoid those things, or else you might run into weird results.

3DJ format is _mostly_ used with the `3D Printer` from the **SC-Peripherals** Java Edition mod. "about": "This plugin allows you to **export a model into the. 3DJ format within the SC-Peripherals mod! ", "description": "Generate 3D prints in MC (Java Edition) via the.
